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Byte Fiends

Byte Fiends started as a simple workshop idea for my college program, and has evolved beyond that. We are running a Kickstarter for the game, which will allow it to grow, while also paying myself and the programmer along the way.

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First Steps

The first step taken with Byte Fiends was the Game Bible, followed by a pitch document that described additional changes I wanted to add as well as how I would market the game.

The Game Bible helped me flesh out the idea to the point where I didn't need to make a GDD. Although, I made a pitch video that acted as my GDD.

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Next Steps

During the workshop, I recruited a fellow student to do the code for the game. I also hired an artist and voice actors, while I did the sound design and documentation. After the workshop was over, I hired my friend to polish the code and fix up the UI of the game. 

After this, I worked with a financing template for games and figured out how much it would cost to make the full game for Byte Fiends. I then also did a Competitor Analysis and created the Kickstarter for Byte Fiends.

And finally, I made a proposal (which one could argue is close to a GDD) for Byte Fiends.

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